u4gm What Diablo 4 Season 12 PTR Changes Mean for Paladins
I jumped into the Season 12 PTR notes expecting the usual hammer swing, but it's more like Blizzard's using a scalpel this time. If you've been following the Paladin chatter and checking markets for upgrades like Diablo IV Items for sale , you'll notice the changes aren't about deleting the class. They're about cutting off one specific trick that was turning defense into absurd damage, while nudging underplayed options into a spot where they can actually compete. Paladin Changes That Actually Matter The headline is Castle, and yeah, it's a nerf, but it's not a funeral. Castle used to convert raw armor into a ridiculous damage engine, so you could stack tank stats and still melt everything. Now it keys off damage reduction from armor, and it ramps into diminishing returns fast. You'll still feel sturdier, but the "I'm unkillable so I also hit like a truck" loop is way harder to force. Meanwhile, Path of the Penitent got a real incenti...